[ kaitensushi ] [ lounge / arcade / kawaii / kitchen / tunes / culture / silicon ] [ otaku ] [ yakuza ] [ hell ] [ ? / chat ] [ lewd / uboa / lainzine ] [ x ]

/silicon/ - technology

from the trenches
[catalog]

Name
Email
Subject
Comment
File
Embed
Password (For file deletion.)

• Files Supported: webm, swf, flv, mkv, mp4, torrent, 7z, zip, pdf, epub, & mobi.
• Embeds Supported: youtube, vimeo, dailymotion, metacafe, & vocaroo.
• Max. post size is 10MB / 4 files.

Remember to keep it cozy!

Sushichan has been transferred to Bal/Seagal's server.
We are now sushigirl.cafe, please update your links!

File: 1762655476266.jpg (16.15 KB, 500x266, MOS6502.jpg)

 No.2553

The old programming thread is about 9 years old, and hasn't been updated in months. I know /silicon/ is a slow board, but I'd like to make a second programming thread to talk about what newer projects sushis are doing/finding interest in.

 No.2555

File: 1762655981439.jpg (109.51 KB, 550x650, ps2.jpg)

#0...100 loop
#register = 0
#register += 1
#print number
## if register value !>100 jump
.data
.text
main:
li $t1, 0
#begin label countloop
countloop:
add $t1, $t1, 1
li $v0, 1
add $a0, $t1, 0
syscall
blt $t1, 100, countloop
#end 
li $v0, 10
syscall

I am learning mips assembly because PS2 games use this and it'd be useful for getting a deeper understanding of the console. Started small with a function that prints numbers from 1 to 100. nothing impressive but i eventually want to get further into this

 No.2556

I'm considering learning C/C++. Should be interesting… I want to contribute to some open source projects



[Return][Go to top] Catalog [Post a Reply]
Delete Post [ ]
[ kaitensushi ] [ lounge / arcade / kawaii / kitchen / tunes / culture / silicon ] [ otaku ] [ yakuza ] [ hell ] [ ? / chat ] [ lewd / uboa / lainzine ] [ x ]