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/arcade/ - vidya gaems and other gaems too

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File: 1678109276386.jpg (113.55 KB, 616x353, capsule_616x353.jpg)

 No.1788[Reply]

peak game

 No.1789

How difficult is it to pick up? I've read that you have to pick up a guide to fully grasp it at first.

 No.1795

The final section is the most tedious shit I ever done in a game holy shit

 No.1796

Played for about 15 minutes. Couldn't get through the first dungeon thing. Kept getting eaten by the first enemies you encounter. Decided to quit.



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 No.830[Reply]

Some stuff happened to me recently, and lately I've found I do not enjoy violent games anymore. I just go to a bad place if I spend too long killing virtual people. This includes the "non-lethal" violence of mercilessly beating the shit out of people, or forcing them to take sleepy-time drugs against their will.

So let's talk about games that are non-violent, or at least have interesting non-violent gameplay options.

Thief 2 immediately comes to mind. Yeah, you can bean people in the head with a truncheon, but that's not at all required to finish the game (I think). Feel free to correct me.

OG Mirror's Edge is also a really good one. I think the art is beautiful, and I really like running the levels over and over and over trying to do things slightly faster than the last time. I guess this is how racing games are in general, though I haven't played many beyond Trackmania Squared.

Funnily enough, I tried to play Asscreed II non-violently: just focusing on the collectibles, touring the cities, learning about all the history and architecture, not killing anybody. Unfortunately, since I didn't already have a post-story save file on hand, the violence required to advance the plot and see new areas kind of burned me out and killed the whole experience.
27 posts and 5 image replies omitted. Click reply to view.

 No.1777

Sim City

 No.1779

Viva Pinata. It's a game about attracting living pinatas to your garden with plants, terrain, scenery or other pinatas. The game has some child-friendly violence with predators hunting prey, or smacking an unwanted visitor with a shovel, but they explode into treats when their health is depleted and reform themselves outside your garden perimeter.

 No.1781

Boku no Natsuyasumi

 No.1782

File: 1677343819831-0.png (602.27 KB, 1440x1080, Disaster Report_SLUS-20561….png)

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Disaster Report
It's like a survival horror game without the guns or (non-disaster related) horror

 No.1784

>>1782
Just a heads up, the optimization is terrible. I've given it a go this summer and I've had a dreadful experience, though it still can be fun if you're willing to look past that. :)



File: 1670728798505.jpg (96.82 KB, 850x478, cute.jpg)

 No.1746[Reply]

Merry Christmas and happy holidays.

A Total War Saga: TROY - 5CBH6-FRDYD-LX95N
Absolute Drift - FRIC8-P6NKQ-063DX
Aeronautica Imperialis: Flight Command - DEW6W-4XW9H-MCBXM
Age of Wonders: Planetfall - V5VMW-MC204-BH7IW
Ancient Enemy - 5VQL8-E9C00-B9AMB
Aporia: Beyond The Valley - 95KPM-5M06W-FLM4Y
Ato - TWKWJ-YWH05-PJN6B
Big Crown Showdown - E6PMC-849GD-VL4KA
Bonfire Peaks - NKPJ2-W0P45-VJVBP
Chaos Reborn - NJIEJ-FBEL6-CCMKV
Chatventures - RYEB3-8HV32-X8H0K
Chroma Squad - 9GT6Y-9X7I4-6YDXJ
Chronicon - 5PP3Z-8V8IJ-NE4F6
Post too long. Click here to view the full text.
3 posts omitted. Click reply to view.

 No.1750

File: 1670789067451.jpg (1.45 MB, 1920x1080, Total-War-Saga-Troy-Divine….jpg)

Thank you OP! Wish you jolly holidays as well!

 No.1751

Grabbed one, thanks a bunch! I should try repaying sometime
Happy holidays!

 No.1752

>>1746

Grabbed Aporia.
Thanks Sushi. Merry Christmas!

 No.1753

grabbed chroma squad
ty sushi <3

 No.1754

Grabbed the turing test
thanks OP



File: 1625348648588.png (1.25 MB, 1444x934, Pioneer-TommSanctuary3.png)

 No.1482[Reply]

Which games do you think use this technology the best? Personally I think it's done the best in FOSS and Freeware games (Not free-2-play), as they're more likely to actually flesh out their use of generation to make something enjoyable, as well as give the player tools to manipulate their surroundings in some way.

 No.1483

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>>1482
I recently found out about noctis, a DOS space explorer written in C and assembly with some cool generation. It's not as detailed or powerful as what's available now, but it is quite relaxing to play.
I'm not sure if it is truly the "best" in utilization but I like that it is pure space exploration with pretty much no fluff mechanics. The simplicity, while a bit lame for today's standards, makes it pretty appealing imo. You just explore cool planets with enough effort needed to travel between planets to make even small discoveries feel significant.

 No.1485

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>>1483
I've actually been wanting to play Noctis for a while. I remember seeing it mentioned in a thread on a certain imageboard, and I was intrigued. But I then forgot about what site it was from, so thoroughly that I even forgot that I had bookmarked it. It looks just as cool as I remembered thinking it was.
I don't think simplicity is bad at all. If anything, I think more games need some of its fat trimmed off. I think having focused, if narrow set of mechanics is a good thing, though there is still charm in having complexity for the sake of properly simulating a real life task.

 No.1556

File: 1628421047020.jpg (275.77 KB, 1184x1695, 01.jpg)

I only experienced procedural generation used in action RPGs with Diablo & Hades.

 No.1729

>>1483
You can find animals if you're lucky.

 No.1731

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>>1729
In the time since my original post i actually have
here it is + some other cool pics I've taken. i haven't played the game too much, but it is nice to play when listening to an album or something



File: 1662735556490.jpg (36.02 KB, 500x300, 1606970070554.jpg)

 No.1727[Reply]

James honey, did something happen to you? After we got separated in that long hallway?


File: 1660750178900.png (1.26 MB, 960x1080, LMAO.png)

 No.1720[Reply]

Any Psychonaut fans here?
What were your thoughts on Psychonauts 2?
I enjoyed it for the most part. Graphics and gameplay were vastly improved, but what made the first Psychonauts so great for me, was its writing, and unfortunately, the writing felt weaker here. Found it to be a lot less funny, didn't have its dark, cynical humour like before, but I guess pic related explains that change.

 No.1721

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I like it, but would have liked it more if (Hot Topic warning) The gay couple was less hamfisted. I dunno why, but it seems common for western developers to put gay relationships in a pedestal while normal ones are ostracized. I think they should make these relationships more flawed because, human beings are that way and we can't be all kooky about something which is still being taboo in many societies. Even the silliest romcom has characters with flaws in them. Scholars of the Wilbur Sin for example has a gay couple but it's actually very well written, with highs and lows, just to give an example
Other than that, the Jimi Hendrix level was really really good. I think the game was, because of what I said before, not that great, but it could have been better really.
inb4 i get called a shitlord

 No.1722

File: 1660838832771.png (581.5 KB, 618x1068, Untitled.png)

>>1721
I suppose if you compare how Helmut and Bobs relationship was showcased with Ford and Lucrecia's, theirs was made to look flawless while bob's and lucrecia's had a lot of problems. In terms of being hamfisted, I thought it wasn't made immensely grandiose, but maybe I'm just used to it as you see a lot of homos in western media now. I just wished the comedic writing had more balls like the first one, them taking the piss out of the mentally unwell was funny (like the milk man) but I guess now the game has to be about being a 'decent human being' by caring about mental health, so you can't do characters like that anymore. You could do both, have comedic moments about how insane someone is while slowly fixing them with care. At least overall its aesthetics (even though in unreal engine everyone looks they were coated in Vaseline so it looks less gritty then the first one), gameplay, and level designs were great. The controls on Raz are way tighter, and the new variety of enemies you have which force you to make use of your new, different powers were definitely and improvement on the first one. I think I prefer the level designs in the Psychonauts 1 as they were far crazier, but in 2, all the levels have a special uniqueness to them, which make them very fun to explore. I think I enjoyed Ford's Fractured Minds levels the most, but the jimi hendrix one was great, very colourful and vibrant.

 No.1723

File: 1660839686283.jpg (225.16 KB, 1200x1070, 1630701794439.jpg)

>>1722
I think something that was fairly lackluster as well is how the other campers, I forgot the name of them, don't get much spotlight for the whole game until the final boss.
Like, it would have been cool to do some side missions with them instead of just collecting things in the overworld. The one baking was the one I liked the most, I wish her story was more fleshed out.
Even then, I am glad something like this got out. It was better than most current vidya as of late.

 No.1724

File: 1660858456352.jpeg (22.55 KB, 400x400, 3340060432cb9e8766b9e4e1e….jpeg)

>>1723
>I think something that was fairly lackluster as well is how the other campers, I forgot the name of them, don't get much spotlight for the whole game until the final boss.

This is something I forgot to mention. Yes, I completely agree with you, they're barely used, and all of them (except Sam Boole) are completely unlikeable. Not that there wasn't unlikeable characters in the first one, but they at least had funny, interesting character traits, while these ones in 2 are just narcissistic teens who are 'too cool for school'. But if they were more fleshed out and the game showed other sides to their personality in, as you said, some cool side missions, rather than just collecting shit around the map, that would've been great. At least the Psychic Seven were fun and sort of made up for the lackluster campers.



File: 1645724142875.jpg (111.83 KB, 778x1100, Et5b3xkVEAEAs5d.jpg)

 No.1632[Reply]

Does sushi know of any VN or otome game to heal the heart?
8 posts and 7 image replies omitted. Click reply to view.

 No.1678

>>1659
>>1677
My fave was Dorothy she's the cutest

 No.1679

File: 1646820877616.png (88.24 KB, 500x555, 1486974091_tumblr_inline_o….png)

>>1677
I feel sort of bad for her though
Is she literally talking to herself via the cat?

 No.1680

File: 1646849774148.jpg (40.03 KB, 600x550, 9846hdf.jpg)

>>1678
Absolutely viable, she is funny and cute, her stories made me laugh quite a few times.
>>1679
She is. Maybe she is that lonely? Or she somehow speaks her mind like that? No idea. It was very funny when Dana noticed this tough. Maybe she just considers it funny imagining what he would say? I also yell stupid shit when I am on my own, which makes me laugh. …Yes, I am lonely.

 No.1681

File: 1646875254107.jpg (16.35 KB, 378x381, 1563316512789.jpg)

>>1680
>she is funny and cute
heh

 No.1684

Enjoying playing VNs a lot, I often catch myself smiling at the silly lines of some characters, or just the cute camaraderie.

>>1651
I'm currently playing Summer Pockets and I must say it is quite healing, the mystical escapades in a summer night. Fateful encounters in places nobody should be at. Great recommendation Sushi.

Cannot wait to play the other games sushis recommended



File: 1608339736840.jpg (97.5 KB, 684x474, pic_unrelated.jpg)

 No.1169[Reply]

hi sushi! any games that can run in my laptop?

specs: intel celeron, 1.60 ghz, 4GB ram.

thanks for replying!
35 posts and 9 image replies omitted. Click reply to view.

 No.1488

>>1190
For minecraft, maybe try version 1.7.10 with Optifine, FoamFix, and Fastcraft. 1.7.10 is the oldest patch that'll let you play on minigame servers (or any other server that has implemented backwards compatibility, for that matter) So it might perform well? I remember playing 1.5.2 on a celeron like yours without those performance mods, so 1.7 should be possible. If you want to try later patches, the latest you'll want to go is either 1.14.x or 1.16.x .Either of those with the sodium modloader and jellysquid's performance mods (found on modrinth.com) might work, although it'll probably be unplayable, if I'm being honest. There are more exotic things to do as well, like JVM arguments and editing the actual core assets (because using a texture pack actually makes you lose performance, despite being 8x8) but those usually result in minimal gains, assuming you have enough RAM allocated. Worst comes to worst, you could always run minetest instead. Lainchan had a nice server up, iirc, which you could play on. Sorry for the longpost about minecraft, but it's one of my favorites that I play with friends and it needs a lot of optimization that mojang is unwilling to do.

 No.1523

>>1407
Dwarf Fortress can run on those specs, but keep all of your world settings on small/low, or you'll never be able to generate a world.

 No.1619

File: 1636106960475.jpg (1.12 MB, 1920x3707, a00000001.jpg)

Any sprite-based game or 3dcg before 1999.

 No.1620

>>1619
>Any sprite based game…
You would actually be surprised how heavy some 2D games can be.
Blame Unity.

 No.1623

File: 1637237286460.gif (2.59 MB, 484x729, 2023.gif)

>>1620
Really? That's news to me.



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 No.63[Reply]

Are you on team Steam, or are you a local copy kind of person?

I'm on both sides of the fence, but I find myself leaning towards the latter lately.

No matter how much money Valve makes, I still feel like they'll go the way of AOL and Myspace one day.

Or perhaps not.. Steam has been around in some form for over 10 years, an eternity in the software world. Users still enjoy frequent sales, access to the latest titles, and the vibrant social networking. Steam makes it easier for people to organize multiplayer games, and lets friends with like minded tastes stay in touch.

And you can't understate the growing popularity of esports, where Counter Strike and DOTA hold prestigious positions, both requiring Steam in order to play.

There are many other features I could go into with VR, automatic updates, good support for GNU/Linux(Gabe Newell uses Debian iirc), ect..

The bottom line: Steam is convenient, easy, and rules the market.

So I'm wondering, what makes it so desirable to leave the Steam client behind? My first argument was that your local games will always be yours so long as you maintain the data. Meaning you just need to avoid having the games deleted, and if your storage drive fails, have backups of your games.
Post too long. Click here to view the full text.
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 No.1262

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>>63
Just remember to back-up your games occasionally.

 No.1432

>>63
It's honestly less about any sort of moral values I might have about Steam and more about the fact that buying physical copies of things is not actually practical or even possible most of the time these days.

I don't know about you, but I don't actually have any gamestops near me. Plenty of indie games, or games from smaller companies just clean up do not release their games on disc.

Obviously I can pirate games and then keep a local copy, and I do do that, but on some level I feel like that's missing the point.

 No.1595

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I prefer disc but a lot are shifting to digital copies. Saying that, the last thing I bought was a digital version of Torchlight pack; going backup that so I always have a copy.

 No.1598

Honestly, even though I bought many a game from steam, I'm a local storage kind of guy. Further, I confess that I either used steamless or cracked the drm myself for the games I paid for. Paying for a license to a game is right up there with compound interest for "most usurious crap ever".

There may be some games I want on origin or whatever, I'm not sure. If I get those, I'm not sure how I'll crack them, but I'll probably find a way as long as its a single person game that I don't need a constant connection with a server in order to play.

In any case, it looks like either GOG, or FOSS gaming. And the later isn't always bad believe it or not. I'll always like Quake III, but OpenArena is like a kroger generic version of it, it's fun as hell, and I can meet up with people involved in the broader foss/linux/bsd/etc community.

I still have my steam account, but I rarely use it anymore.

 No.1617

I haven't bought games in a while, but when I do I prefer local/hard copies. I don't think steam will go unless the who net dies. Still though, I'd rather my access to what I paid for not be determined by a third party.



File: 1568469152270.png (279.25 KB, 603x640, image (10).png)

 No.764[Reply]

If you choose the wizard/mage/sorcerer class when available in games, this is the thread for you!
Which games you've played have had the most fun/interesting magic system?
What is your favourite in-game spell you've encountered?
19 posts and 4 image replies omitted. Click reply to view.

 No.1531

>>1530
That's the one! Thanks. I loved this game as a kid.

 No.1542

File: 1627862455942.jpg (244.59 KB, 1280x720, download.jpg)

I'm still in the middle of playing early game Oblivion and just started opening up the Frostcrag Spire which should eventually lead to custom spells, looking forward to it. Been taking a break from Oblivion right now, though.

Fable TLC was really fun, when you're getting to endgame its fun to spawn all the passive spells/ ones that stay on you until they're used.
>Summon lower mob
>Summon ghost swords to protect you
>Turn on shield
>Enchant your bow so it has a glowing aura (multi-shot spell)

There's a pretty large variety of spells in this game
Slow time
Increase your strength with a berserk spell
You can 'teleport' behind enemies like its nothing personnel
And your healing spell when its high can heal literal crowds of people which I always do in the pubs because it makes everyone love you.

I hope they make a of this old system in the new upcoming Fable.
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 No.1543

>>1531
I'm super glad someone else liked this game! I was a bit upset looking it up that it had such poor reviews, but it was a really good game.

 No.1545

>>1542
I forgot to add my favorite in-game spell. That's tied between Force Push, Heal, and Divine Fury. All three equally fun when dealing with crowds of people or mobs.

 No.1570

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File: 1629803866978-1.jpg (293.31 KB, 1336x1880, MTG24.jpg)

I like Magic: The Gathering's mana system. Small spells first while you get attempt to accumulate enough mana (via lands) to cast the bigger spells.



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[ kaitensushi ] [ lounge / arcade / kawaii / kitchen / tunes / culture / silicon ] [ otaku ] [ yakuza ] [ hell ] [ ? / chat ] [ lewd / uboa / lainzine ] [ x ]