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Remember to keep it cozy!

Sushichan has been transferred to Bal/Seagal's server.
We are now sushigirl.cafe, please update your links!

File: 1496654337808.jpg (380.11 KB, 900x1295, 68978bd83058f06ae93727ed64….jpg)

 No.350[Reply]

Aye! Champions of Ash, Ember, and old Humanity! Shall we establish a PvP club for DS3?

Why 3? It's got the best PvP I've seen, I don't have 2, It's also the only one I've finished
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 No.370

>>369
I can't find it.

 No.371

>>370
It might appear as if you can't find it, but I think it's rather that there is only you and I trying to join, and we are in different timezones….

 No.375

>>371
I'll keep it open then. If any of you join the channel you can say something there or message _dks on #sushigirl.

 No.1554

Everyone's moving to ELDEN RING.

 No.2719

ELDEN RING NIGHTREIGN



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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
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 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
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 No.1382

File: 1617277122110.gif (19.75 KB, 201x141, 20210000.gif)

Check out mugen engine for fan-made 2d versus fighting games.
https://twitter.com/2Dee4ever/status/1376300973585391617

 No.1515

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>>1382
SF3 was a mistake.

 No.2603

This game took too long to make. Terminator2 movie came out in 1991….

 No.2704

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>>2603
Better late than never



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 No.2683[Reply]

I've been getting pissed off about meeting alot of strangers that can't speak english or refuse to speak english in international multiplayer-focused games especially the one that requires collaborative tactics.

I guess this is why people play with friends but people like me who has no friends well… are left with strangers, and those strangers are people I've just mentioned, either can't or don't want to speak english.

I'm sure there are kinds of people who's brave enough to start talking if no one else wants to but I'm not that kind, I can only talk if everyone else talks because of my mentality.

You guys get sick of something like this right? The only way I know is that we should just… talk and for those who doesn't then we'll let them be but of course it's easier said than done.

Man… I never thought multiplayer would be so hard, I guess singleplayer games ftw.
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 No.2685

>>2684
Do you think Germans and Indonesians use Korean to communicate with each other when Anglos aren't around?

 No.2686

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If it's really that important, you should easily win games through communication and skill-based matchmaking will start putting you with other people who communicate. You ARE winning games through communication, right, sushi?

 No.2687

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>>2686
tfw telling my teammate I'm retreating or that I'm switching locations and then them going on chat to ask me why I wasn't following up with them after they run into a 1v3 while underleveled and dying like these people do not hear you nor read pings ever.

 No.2702

as much as no one wants to hear it, English is becoming the global language and if you wanna play some global online game with a primarily English speaking user base then you might wanna learn the basics of English. it's the gift that keeps on giving when you want to communicate on the internet too. there's literally no downside. it's not that English speakers are demanding you learn English to accommodate them, it's that the internet is largely in English and people will get frustrated with you if you can't communicate.

 No.2703

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>>2683
I imagine a man who lives in a country and wasn't afforded the ability to learn a second language (very common if you're employed) hopping on a game to have fun. Not everyone will have that opportunity or the privilege to study a second language. If it really is an issue, perhaps games that minimize teamwork and communication would be more your wavelength, or perhaps there are methods to make your communication clear without using language. we are all human, after all!



I don't know how this conversation will turn, but remember to stay comfy.



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 No.2180[Reply]

Hello everybody, I need a comfy place to talk about VNs. /vn/ on 4chan is filled with literal pedos who only talk about eroge, and I don't like Reddit's format enough to use r/visualnovels. So what have you all been reading lately? What are some great games that we've been missing out on?
81 posts and 40 image replies omitted. Click reply to view.

 No.2666

>>2665
Alright, sick. I kinda knew the guys who made Saya no Uta (haven't played) would get recommended if I asked but this is a good sign to actually finally check them out x)

 No.2669

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Umineko no Naku Koro ni was kind of life-changing for me, and I don't say that lightly. It was a very rough read sometimes, because it could get a lot darker than I am used to, but that darkness was a canvas that made the most beautiful parts of the story really shine. By the end of playing it there were things I thought about differently in life. You might not have the same kind of experience, but I'd highly recommend it. It is a long-haul though that takes about 200 hours to play. It's by the same guy as Higurashi.

Get the version from umineko-project that runs on PC but uses the PS3 graphics.

 No.2681

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i played Private Nurse this last week and is really lovely, idk how to review things srry but i find it just old enough to give a nostalgic feeling without looking ancient, and da music is like listeing to a dream. some scenes and lines of the game keep appearing in my mind just randomly during the day like my mind wants to keep re-living it. so i beg anyone who has time (its not 2 long) to play it cuz i believe its worth it n i dont hear it being talked abt much

>>2669
everything said here is so true

 No.2682

>>2669
I find my own feelings on Umineko articulated by Arthur Schopenhauer:

“There are two kinds of writers: those who write for the sake of the subject and those who write for the sake of writing. The former have had thoughts or experiences that seem to them worthy of communicating; the latter need money and that is why they write, for money. They think for the purpose of writing. We will recognize them by the fact that they spin out their thoughts as long as possible and also elaborate half-true, crooked, forced and vacillating thoughts, and usually favour the twilight in order to appear as something they are not, which is why their writing lacks definiteness and full clarity. […] As soon as we notice it, we should throw the book away, for time is precious. At bottom, however, an author cheats his reader as soon as he writes in order to fill up paper, because he alleges that he writes because he has something to communicate.

[…] They vacillate between striving to communicate and to conceal their thoughts. They would like to trim their thoughts in such a way that they acquire a scholarly or profound appearance, so that people will think there is much more to them than meets the eye. Accordingly they dash it off in fragments, in brief, ambiguous and paradoxical utterances which seem to signify much more than they actually say (magnificent examples of this kind are provided by Schelling's writings in natural philosophy); or they present their thoughts in a torrent of words, with the most unbearable prolixity, as if who knows what miraculous preparation might be needed to render their meaning intelligible - whereas it is quite a simple insight, or even worse a mere triviality.”

 No.2701

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>>2453
It's been a while but I already finished almost all of the Nekopara games (I still need to play after).
Also played "Looking up I see only a Ceiling", SugarKiss, daydream, both Planetarian, Z.A.T.O and finished Karakara 2 a couple of days ago.

I still don't know what I will be reading next but I'm choosing between
>Symphonic Rain
>Chaos;Head
>Needy Streamer Overload
>GoGo Nippon

Also happy new year to every sushi!



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 No.2690[Reply]

Happy New Year!

Core Keeper
KNJ2E-6ADGA-4ZV4M

Dungeons of Hinterberg
NHGT2-BNIPD-0ZTIN

Gatekeeper
RIPYF-WBK6Q-3Q8I6

Ixion
WP0PH-BJ5AJ-JV8NJ

Old World
Post too long. Click here to view the full text.
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 No.2696

>>2695
Thanks :3

 No.2697

>>2694
mhm! my fren showed me the trailer way back and i've been watching it since.

i enjoy a lot of tactics games that masquerade as puzzle games, or… maybe it's puzzle games that masquerade as tactics games www!
(into the breach, shadow tactics, door kickers)

 No.2698

nubby's number factory

0RA7X-JW8RR-TA3AB
47XCN-7PX28-IHKW5

 No.2699

>>2698
Thanks man

 No.2700

i'm too scared to post keys on here, what if someone sells it and i get banned from wumble humble bumble??



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 No.2634[Reply]

its hard to really get into. most multiplayer games with an actual fanbase fall under 3 categories:

1. games specifically meant to appeal to people and youtubers who already have a group of friends to play with, and otherwise is too involved of an experience to really get to know anyone at a reasonable pace with.

2. games that have already kind of passed their peak and are mostly dominated by a specific kind of person, making it difficult to really find anyone else (mostly normalfigs)

3. completely dead, usually the best place because the few people still playing are usually the more passionate and curious type, but still extremely difficult to find anyone in

i kinda just wanna enjoy something and meet people as i go along. its been hard trying to just enjoy single player games recently knowing that i wont make any friends playing it. it sounds silly, but my loneliness has gotten to such a point that at prolonged periods of inactivity can cause me to struggle breathing and undergo extreme stress, mostly because i am often subject to negative energy even when im not trying to socialize with anyone.
everyone needs another soul to bounce against and trying to replace it with money or fame or any other arbitrary measurement of "success" kinda just leaves you as a husk.
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 No.2651

>>2648
That's what you do though – you create a server or a social media account or a guild or whatever and you keep advertising it everywhere until you have enough people who agree with you. Yeah it's tedious and frustrating and you'll get a bunch of people who show up just to mock you, but there's not much of a better way to find people. You don't need 20 million followers. A core of somewhere around 5 to 20 people is about right. That's what a normal community is.

>>2649
That's basically what I meant by usurping an existing community.

 No.2652

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>>2650
>sticks all their friends
>assumes i have friends to stick it in

 No.2653

>>2652
>>2651
>>2652 (Me)
in all seriousness though, "making a community" is difficult when the kinda thing i look for is more nebulous than just "is a fan of X" or "likes Y games", i dont even think i want to create a clique, at least out of randoms online, because it kind of creates this atmosphere where where normalfigs will still dominate regardless, like, theres small, safe amounts of normalcy, and itd be plain rude if you just rejected them for that, since everyone's a little normal, but then it starts creeping in more and more inevitably, through sheer phenomena and abundance rather than any individual person's fault, and it just creates another atmosphere that you dont really feel welcome in anymore. for example, some of the games/manga i like are notoriously lewd or spooky or both, and yet whenever i try to find a server or multiplayer game for it, the communities are usually very safe and even the ones based in series that are extremely blatant with how creatively unhinged they are, shameless creator and all, they tend to actively fear ever getting into or discussing the more non normalfig safe topics, and will even forbid it in most cases despite it being a central part of the series' appeal and writing, to the point it doesnt even feel like a fanclub and more like just another place for normals to talk about hype moments and aura or whatever
i know its mostly a matter of me just properly moderating the community i create, but, like, in spite of that, its still going to be incredibly difficult to actually pass around, especially considering how dangerous big public spaces online can be, so i think i'll need to look for better alternatives than making a discord server (i know discord is lame but its the only option that isnt dead and broken)
i could try only inviting people from imageboards but i feel like thatd only work if ive already harbored a community in an imageboard before doing so, in which i have, and attempted, and failed (especially considering despite our similarities im ultimately pretty different from the most of them)
so now i explore many different imageboards trying to find something more, (which is why i am here to begin with), but again, not Post too long. Click here to view the full text.

 No.2679

Where does something like Minecraft fit into your framework, OP?

 No.2680

So far I know nothing, the best I think you can do is to just join a random multiplayer lobby and try to contain the pain toxic people has… and in my experience of playing multiplayer games, people are either limited in their languages or just silent because no one else talks.

Also, I have the same problem as you too. I still can't figure it out.



 No.322[Reply]

Wasn't sure if this should be on /silicon/ but do you susheys know any games where you're required to write code?

I haven't played this but it looks pretty neat
https://schilcote.itch.io/injection
There's also a yt tutorial

 No.323

Dug around a bit from what I remembered being things:
Singleplayer:
- Shenzhen IO (ASM)
- TIS-100 (ASM)

Multiplayer:
- Hackmud
- Screeps (Multiplayer focused, but can be played alone)

Beware, MP ones are VERY not comfy according to user reviews. People who played both of these games fell victim to the fun vacuum of "script cartels" and people who had way too much industry experience caring way too much about the game. I'm still thinking about getting into Screeps just for the SP side and pseudo-JS.

The singleplayer ones are available DRM-free via GOG but the latter two are on Steam.

 No.324

https://microcorruption.com/
This is really more about reverse engineering than actual programming.
http://www.corewars.org/
I really like this one, well, from a viewer's perspective lol. I haven't really invested enough to write a decent warrior, but I really like the whole idea behind this game.
http://skullcode.com/
This is for the real hardcore hex jockeys. I don't know what's going on here, hardly anyone does.
http://telehack.com/
Some script kiddie fun! Also available through telnet

 No.373

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>>322
Oh, I didn't see this thread and I made one just for the game I found.

This is the game
http://realtimebattle.sourceforge.net/

The objective is program a robot and let it fight in an arena.

The interaction with the program it's relatively easy, the real difficulty is on the strategy you use to defeat your opponents!

We are thinking, with a sushi on the irc, to make a tournament or something and maybe streaming it if we get some ppl to join and made their own robots.

Here is the other thread (https://sushigirl.us/arcade/res/363.html)

 No.374

>>324
>I really like this one, well, from a viewer's perspective lol
CW is so awesome but just as you I haven't invested myself in writing a warrior. The idea is great though, and the theory is very interesting

 No.2678

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Graphics are important too.



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 No.1418[Reply]

Post sales and giveaways here! Maybe you can help a fellow sushiroll find a new favorite game.

Currently on Steam: Devolver Digital Publisher Sale is ongoing until May 11
https://store.steampowered.com/sale/devolver
also for Free: Nubarron: The adventure of an unlucky gnome
https://store.steampowered.com/app/414160/Nubarron_The_adventure_of_an_unlucky_gnome/

For free on Epic Games: https://www.epicgames.com/store/en-US/p/pine

Currently on GOG: the Polish Games Festival, going on until May 10
https://www.gog.com/promo/polish_games_festival

Feel free to add to and update this thread if you ever see a sale or promotion going on.
8 posts and 3 image replies omitted. Click reply to view.

 No.1627

Player DARKMAUS ~ a top-down indie game where you control a mouse fighter in a spooky environment. Twas a fun souls-like game.

 No.2608

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Warframe & War Thunder are still free to play?

 No.2612

i've probably spent like $1000 on war thunder. don't do it….

 No.2630

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>>2612
is it that bad?

 No.2676

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All I want for Xmas 2025…(Low quality AI spam, stop this)



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 No.2673[Reply]

I bought a VR headset and now I don't know what to do with it.

 No.2674

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>>2673
It all depends on why you got it in the first place!
Do you want to be a cute anime girl and just hang out with people while exploring worls and playing casual games? VRChat is the game for you.
If your interests lie somewhere else, just list them and I will try to point you in the right direction.

 No.2675

If I had a VR headset, I think I'd just play Skyrim and only Skyrim for the rest of my life, probably.

I wish JanusVR (I know it's not technically that type of VR) was still a thing, or at least usable.



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 No.2177[Reply]

I know you guys might not find the idea of indulging in social movements enticing, but there has been this initiative recently that I believe pushes for a benefit for most of us.

Lately Games as a Service have become quite the norm in this day and age, and it's a very common trend for these games to not let players access the game's content any longer once End of Service arrives. Even if you bought a physical copy of it, there is no way to access these games any longer since they required connection to the servers to play them.

This pledge would be in order so that the EU provides consumers the right to be able to still access these games, allowing users to host their own instances of them, in the case a company or developer group decides to announce End of Service. It would allow a decentralization similar to mastodon 's infrastructure, where if one instance is shutdown, users are able to host their own servers, and the products they bought wouldn't be rendered useless.
I normally believe most users have to do the right thing and not purchase games that they'd be sure these kind of things would happen. But given the tracking record of the EU, bringing back replaceable batteries and making USB-C standard, I don't think this isn't that bad of an idea.

If you think this is a good way to help videogames in general, here are some links you might find interesting:

FAQ: https://www.stopkillinggames.com/faq

The initiative:
https://eci.ec.europa.eu/045/public/#/screen/home

The amount of signatures that are required for this to be taken into consideration by the EU parliament is 1 million, and it also requires certain thresholds to be met. ie: it requires 7 countries of the EU to reach a certain amount of signatures.
Post too long. Click here to view the full text.

 No.2241

I don't live in the EU and online multiplayer ruined gaming but games as a service sounds pretty horrible. I doubt the government will do anything about it. Those morons practically worship corporations. Best you can do is never buy these games in the first place.

 No.2257

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>>2177
Doesn't right to repair include this somehow? I know battlefield 2 exists solely as a community effort ever since gamespy closed down. The only thing I remember EA shutting down were the links to free downloads of the game itself.

 No.2270

I'm a hypocrite in a sense but I just avoid games like that because I often don't have a good enough internet connection for games. I do play genshin though

 No.2658

File: 1763542643183.webp (42.12 KB, 601x680, web.webp)

Games that ONLY work when there's an internet online should be illegal.

 No.2671

These companies dont really want to pay for servers anyway they just dont know what else to do so why doesnt someone just make a technical solution? A standard for decentralized servers that all games can share on that network.



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